Posted August 28, 2018 by Jeiel Aranal
#Release #features #decal
I'm excited to announce the mainline release of Sprytile's decal layer feature! Use the updater to get this new release.
Unfortunately, I could only implement the decal mesh functionality for this release. The planned UV2 layer functionality was more complex than I anticipated, so I focused my efforts on mesh based decals for this release.
I haven't had the time to create proper documentation for the layers functionality, but the basic usage is to expand the new layers panel in Sprytile's tools and switch to the decal layer.
When using the decal layer, the preview cursor will have a yellow outline to indicate that you're working in decal mode.
While the biggest feature of this release is decals, there are also a bunch of quality of life improvements to Sprytile in this release.
If you like using shortcuts to be more efficient in your work, the shortcut documentation has also been updated to reflect the latest shortcuts that can be used with Sprytile.
I'd like to present the work of Metkis, who creates very cool low-poly pixel art visuals using Sprytile and Unity. Follow him on Twitter to keep up with the amazing things he creates.
He is also working on Morning Star, a game with an intriguing premise using low-poly aesthetics, be sure to wishlist it on Steam!
For more regular updates on Sprytile; low poly pixel art; and bad puns follow me on twitter @chemikhazi!
We also have a Discord chat server if you'd like to talk with our friendly and helpful community.