Devlogs
Improved AI, *another* UI reorg
Posted December 12, 2022 by Olive
Only minimal gameplay changes this time; I'm deploying now because it might be a while until the next once since I'm preparing to upgrade from Godot 3.5 to 4.0.
Gameplay changes:
- Added PC downloadable version which should have better performance than the in-browser version.
- Improved AI; better deciding who to target, pathfinding to them, usage of whatever gear is available.
- Overwatching requires line of sight.
- Nelson skirmisher works on killshots.
- Knockback works on killshots.
- Rams don't trigger berserker aggression.
- Mines are not selectable/attackable.
UI/UX changes:
- Replaced the corner portraits that took up like a sixth of the screen with this crosshair on the focused unit.
- Added outline to text on the map to improve contrast and readability.
- Bounce the mech whose turn it is while not focused on them.
- New dialogue portrait layout since we can't use the corner portraits anymore.
- New tooltip system so they'll never get cut off by the edge of the screen.
- Add Striker, Defender, etc roles to the squad chooser.
- Boost confirm window uses smaller, more minimal box.
- Broke undo move function into its own button instead of tying it to the cancel system.
- Add a little warning exclamation point to enemies that will overwatch you on a move. Will add an explicit confirm box someday.
- Add movement path arrows.
- Changed color of system buttons to distinguish them from tech attack buttons.