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Day #3

Ao Oni
A downloadable Ao Oni UE5 for Windows

Hi ! So yesteday I work on building the level of the first part of the game in the Mansion and today I will be spending most of my time programming stuff, so probably not much to show ...

To the Main Menu of the game I added a Settings menu even if the original game hasn't a setting menu I felt like it would be a good addition to the game because the small windows of the game is pretty anoying. 

So it's 9:30AM just woke up and I added the Footstep sounds system depending on which foot is moving and spawning a sound depending on which material was hit by the foot, and with that the Steam Audio plugins for Ray-Traced audio has been setup to work in the game in real time.

Next will be the door interaction and keys system , it will take me like an hour or two if I do it efficiently... 

Okay, so it's 10AM and I just finished the Door & Key System, I don't know how but it taken me less time than I think it would taken me to make the Door system and the Sudo Inventory System, was pretty simple to set an ID to the door and check in the Player Map variable if there is any value equal to the ID of the door with the type Key which I made an enum of the Item type to be easy to manipulate. Now I need to add sounds to the different interaction with the door "Locked_NoKey" / "Locked_WithKey" / "Unlocked" it will be pretty straight forward so I don't think it will take me more time than it take me to find the good sounds effects. It took me litterally 10 minutes to add the sounds and timing for the door now I will go on to make the differents Items like the shard from the kitchen or the keys, and making the hotbar to see and select the items.

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