Devlogs
Project Hedra 0.37
Posted August 27, 2018 by Zaphyk
- Fixed "Blacksmith house is (sometimes) non collide-able".
- Improved physics performance.
- Fixed berries rotation when eating.
- Fixed collision with floors.
- Fixed a bug when deleting characters.
- Fixed fog after using the map.
- Fixed a bug where mobs would always spawn in groups.
- Fixed a crash at the start of the game.
- Fixed death effect not going off.
- Fixed food model not showing up.
- Fixed jumping animation playing underwater.
- Fixed jumping on low fps.
- Fixed model interpolation when on horses & gliding.
- Fixed several crashes at the start of the game.
- Fixed some important core engine bugs.
- Fixed some occassions where the player would die when respawning.
- Fixed the collisions on the villages.
- Improved character spawning.
- Improved the game's error reporting.
- Improved the lighting of particles.
- Improved the performance of particles on certain situations.
- Now ice and fire effects cancel each other out.
- Now the loading screen works better.
- Now characters load much faster.
- Fixed "Physics are stronger when you have lower fps".
- Reduced the curvature of the projectiles in the game.
- Smoother movement and collision on lower framerates.
- Special attack now shoots 3 arrows in a straight line.
- Fixed deleting characters.
- Fixed sometimes structures not showing up.
- Fixed "the hostage on the camp fire keeps taking fire damage but he is immune to it so it just makes a annoying sound".
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Please feel free to contact me with any problems or feedback you have with the game :)