Posted December 11, 2022 by Skullbutton Interactive
#vscs #vscs-ii #update #skullbutton #2022
VSCS-II End of 2022 Update
Hey all, since 2022 is coming to a close and you may have noticed I changed the release date of the game to "2023" at the last minute, just wanted to post an update on the state of the game for anyone who was curious.
Also as a quick note: yep, I rebranded my itch page. "Skullbutton Interactive" 🏴☠️ is still just me, just Oliver. I don't have a dev team or a publisher or anything. I just didn't want to have my name on literally everything anymore.
On to the update:
The Short Version
Quick call-to-action: if you haven't done so, wishlisting the game on Steam and following me here on Itch helps me out a ton. Also, since a trailer is in the early stages, you can subscribe to my YouTube channel so you don't miss it when it's out.
"What have you been working on this whole time?"
Good question.
Here's a list of recent additions and work on the game in the past few months (which is by no means exhaustive):
I started work full time this year (not as a game dev) so progress was slow at times while I found my footing there. I do post more frequent updates on my Twitter and Discord if you'd like to be more up-to-date, though. Now that the game's in the home-stretch (so to speak), things are moving a lot faster again, so hopefully you can expect more updates.
Expected Launch Date and Price
There are a few Steam-specific features (ex: tons of achievements, Steam rich presence) but yes, the game will still be released on Itch. Worth noting since I've had some folks ask:
Both of these don't follow the trend of stuff I've made in the past, but are a consequence of the game just being that much bigger than past projects (after all, it's taken 2+ years to make).
For price point, look to similar games like Hacknet and Emily is Away for the most likely regional pricing (ie: ~$10 USD or equivalent).
Post-Launch
I've floated the idea of mod support due to some interest, and so this might be added in a post-launch update with some mod tools, along with other minor fixes. The goal is to release the game in a state where I can theoretically not update it frequently aside from bug fixes, but we'll see.
Thanks to you all as always for sticking around, and have a great rest of 2022. As the game comes together, I'm starting to really look forward to everyone having a chance to play it in the new year.
Cheers,
Oliver @ SBI 🏴☠️