Posted December 11, 2022 by earliestbird_dev
#changelog #update
The first iteration of daily random events is in!
- Added 4 random events, each with about 7% chance to occur on day end (Including a conditional event when someone is mining)
- Increased essence looted from early enemies (again)
- Changed the city exploration "progress" value to be capped out when all non-repeatable events have been completed (currently 10)
- Added tooltips to resources
- Added a stat that tracks how many Unmade the player has killed
- Fixed game crash after clicking "...asked about my purpose" during the portal event.
- Fixed Heart-Hold price and a bug where the player could heal infinitely without equipping the item
- Fixed a bug that displayed a message that a profession item was found
- Fixed stat headers highlighting
- Fixed some typos
- Also uuuhh, the 'Collection' button was not supposed to do anything yet. Fixed :)
Note: Rolled out this quick update to address the bugs. Also I used a new method of build distribution, so hopefully things won't break.