Devlogs
Bug Fixes and Balances v1.18
Posted August 26, 2018 by jwiggs
Bug Fixes
- Fixed some typos
- Fixed a bug where treasure would not show the rarity of loot
- Fixed a bug where trees would go crazy when getting loot
- Fixed a bug where you could get more than the max amount of tech
- Fixed a bug where the dual plasma was silent
- Fixed a a host of bugs with wind weapons
- Fixed a bug where beam weapons would always fire right
- Fixed a bug where a strange beacon had a mode number with the attached game version number
- Fixed a bug where beam weapons would show damage numbers in the wrong place
Changes
- Mini cannon cooldown decreased to 3 seconds, size decreased to 1 and rarity increased to legendary
- Reactors, batteries and crystals produce less energy
- Aetherium stores less energy
- Energy cost of most energy weapons decreased
- Out of bounds area has damage numbers
- Out of bounds damage is immediately after the line
- Out of bounds deals 25% of current block health every tick, with ticks getting more frequent the higher you go(if you survive)
- Shield cool downs reduced by 2 seconds
- Increased the size of the wind projectiles
- Crystal weapons shatter when hitting shields or other projectiles
- Info for items shows their type
- Info for items shows some battle interactions
- Railguns always fire across the middle, no matter what direction they face