Posted December 10, 2022 by Cameron Allen
The collectible objects in this game are somewhat randomly determined. There are three types, small, medium, and large, worth 100, 500, and 1000 points respectively. Each type has a variety of different models it can be. Originally I wanted to have the point value be random for each spawn location, but I encountered difficulties so I decided to have each spot have a set value but determine a model randomly. In the future, I would like to change this, and I would also like to make it so the max point amount is always the same, making the highest score possible the same for each playthrough.