Posted December 09, 2022 by Will-Y
Succeses:
- A fully, developed world for [Insert Name] to travel through.
- Music and backgrounds in each individual scene give the game a complete feel.
- Every level had a lot of different mechanics that makes this game unique.
Setbacks:
- Too many level exclusive mechanics. These level exclusive mechanics make the game feel divided into separate games.
- Time management, with many projects and assignments due on the same week, we had trouble meeting/communicating. We eventually pulled through though.
What we learned:
- Try to manage our time better instead of rushing development.
- Teamwork and communication are one of the fundamental keys that can make a successful game.
What I would Implement:
- More levels (potentially transforming the world into an Open World map).
- A way to use each mechanic into most of the other levels