Posted December 09, 2022 by Bramwell
#godot #godot 4 #shadows #source code #tutorial #guide #vulkan
I have an addition to the written side of the course, a new section covering why Godot 4 changed from using OpenGL to Vulkan, what that process involved, and what improvements this offers us.
I also took the opportunity to act on some community feedback in the discord server and fix a smattering of spelling errors in the documentation at the same time.
As Godot 4 closes on the inevitable official release the beta version updates have been very frequent. Thankfully, they are already very stable, so I was able to update the course to now target Beta 7 with ease.
I took this opportunity to improve the settings menu further. Now there are options for shadow quality, which should either significantly improve performance or the appearance of the course at users' discretion.
I want to keep focusing on the writing side of the course so next up is the topic of shaders! I also want to upload videos more frequently so expect some of those too.
I recently uploaded another video about using depth textures to improve your 3D water in Godot 4 visual shaders so do check that out.
See you in the next one!