Posted December 08, 2022 by cryy22
small update technically-speaking this time around, but perhaps with a bigger gameplay impact. I’ve reworked a lot of the implementation to organize the enemy into squads that can vary in size (no longer just 3 normal enemies or 1 boss. Without spoiling the surprise I’ll simply say that I’m fairly sure the “one big guy” strategy will not be able to defeat the final wave this time around!
I’m going to mess around with more interesting enemy squads in the near future to make the battles feel more dynamic and less like you are just crunching through hordes of weaklings.