Devlogs
Devlog Week 12
Other:
- Trailer created: gameplay videos recorded, audio added, text added. Contributed by various members:
- Shaohong Chen, Luca Baiocchi, Brian Lang (Music), Sofia Ahmed (Art Producer)
- Itch.io: Prettified page to reflect final build of the game
- Dev:
- Adapt Unity's new Input System Manager to the game
- New version of Raining Effects in game
- Replace winter model with wings
- Winter model animation fully added
- In level GUI adjustments
- Arthur Soenarto, Shaohong Chen
- camera sensitivity adjustments (edited)
- Introduced Bird Prefab: model and behaviour
- Introduced new particle effect to show where fall flying will take the player
- Substituted simple rocks level 2 with mountain prefab
- Added Mountain prefab
- Changed background music for level 2
- Varun Lodaya, Luca Baiocchi, Shaohong Chen
- Fixed Wind Path behaviour that spawned player in the path if starting season was fall (HOTFIX: will need better workaround)
- Redesigned fully the tutorial, with new props and mountains and a new section, so there is one section per season
- Graphic Update to Level 1, with new Mountain prefabs, vegetations and other props added
- Completed the Beehive labyrinth puzzle in Level 2 to access the flower pot and gives a meaning to the bees' lives
- Change to character script so that the model is now updated once when the game starts in case there is a conflict between start season and start model
- Various bug fixes
- Updated menu and levels scripts so that game starts in final tutorial, and it can be reached again
- Implemented paused character screen
- Implemented 7 different death screens based on how the character died
- Designed and implemented new layout of Pause/Death in-game menu
- Players now see controls screen before starting the game
- Small changes to levels menu and levels buttons
- Fixed death detection bug related to multiple colliders and GUI script
- Arthur Soenarto, Shaohong Chen
- ART:
- Art UI for game text boxes
- text box variations
- Title Screen Fonts
- Title Screen Design
- GAME OVER UI Text + 2D Assets
- studio logo mock up
- Character winter model UV tweaks
- fixes for textures
- MUSIC:
- -instrumentation for fall IGM
- All Music themes completed and mastered
- All sfx mastered
- Snow footsteps
- Special Bee sfx