Devlogs
The Ouroboros King, big update
Since these posts aren’t getting much traction, I haven’t made any in what feels like an eternity. Since I last posted, I have made lots of improvements to the game:
- Improved the map both visually and its inner workings, now offering more paths
- Added some juice, by improving some of the game’s visual effects, adding a slight screen shake, and blood stains on the board
- Added a lot more pieces, relics, and items
- Prepared the infrastructure for the full game (3 chapters + final boss)
You can check out all these improvements on the Steam demo and on itch.