Posted December 07, 2022 by Alvaron
#update #bugfix #coma #ancient #anniversary #reboot?
Hey!
So, I've lost interest, time and general mood for developing. But as I do , once in a while the spark is there again and I start something new.
The new project is not ready for much eyes yet (but my twitter @JorisPyl does have an gif already), so that's not going to be here soon.
It did however make me look at my previous code a bit and thought I'd tinker a bit with some outstanding tasks in the old Trello board. So here's a small bugfix, on the 2nd anniversary of the last update.
I might tinker some more while working on the other project. To let off steam, do something else or just steal/clean code... So I'm not going to say that Uninhabited is dead, but it is in a coma for sure.
changelog:
===================
!!== BUILD 024 ==!! 07/12/2022
===================
-> ADDED
* First immobile MOB (crab)
-> FIXED
* Freeze bug; Player would freeze if you switched item positions in the Inventory, got stuck in the "Attack" state because the left-click is also the attack button and you weren't attacking anything thus not triggering the end of the "Attack" state.
* Freeze bug; Same as the inventory solution, added a check for when we are in a conversation as thus NOT triggering the "Attack state"
* You can no longer move around in the world while in the Inventory or Dialog