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Devlogs

Week 10

Programming for Animation Blog
A downloadable project

In this week, I continue developing my car script to animate multiple cars, and animate along a curve.


To begin, I use the polyUnite function to do a mesh combine on the car elements. This makes it easier to move and is necessary to warp the object along a curve.


The defromer command is interpreted by maya, taking a curve and an object to deform. The deformer node requres me to specify a type.


Here is an image of the output when the code is running. I can easily generate more cars in parallel and it creates a curve path. Despite my efforts I have still not found a way to specify the curve for the deformer but it still works manually.

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