Posted December 04, 2022 by CSVidal
#TyranoBuilder #Game Dev
The Concept
I thought the 20-Second Game Jam looked like the perfect jam in terms of giving participants a long time frame to make a game while simultaneously forcing them to make a short game. It sounded great for perfectionists.
The concept for 20-Second Riddler was inspired by the movie cliché where characters trigger a trap and then need to disarm it in seconds by solving a riddle or puzzle. At the same time, I wanted it not to need all that context, be more calming to the players, and fit my aesthetic.
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The Assets
Firstly, I managed to convince myself not to try and create all the visual assets. As an artist, that always makes me feel guilty, but this time it helped that there were no characters involved (I am primarily a character artist) and that I could cut down the visual assets to the bare minimum. I ended up using a nice pixel background asset and created a textbox and buttons to match it.
The background music was chosen from an asset pack I bought as part of a bundle and is specifically composed for puzzle games, to help players focus. As I am not an expert on riddles, I looked up and went through a lot of them, and selected 20 that looked interesting while also having one-word answers.
Lastly, the game was put together using TyranoBuilder. Not being a programmer, I do not use software that requires coding from scratch. I chose it over RPG Maker, Twine, and Ren'py because it felt like the better choice for a simple browser game with input and visuals.
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The Development
Due to TyranoBuilder not being meant for riddle games, it took me some research and several attempts to figure out how to properly get the game working. I would also like to thank the Steam community for helping with troubleshooting, and the 20-Second Game Jam Discord group for reporting bugs and suggesting improvements to the first build of the game.
Useful information I learned about using TyranoBuilder in making this game: how to make the game go to a random scene (could be very useful in visual novels or an assortment of other games); how to create a question that requires input from the player and checks if the answer is right or wrong, each option leading to a different outcome (the bread and butter of 20-Second Riddler), and how to get rid of some common issues with the software.
For future reference and in case it helps someone else, I will leave the detailed guides below.