Devlogs
November Updates
Posted December 06, 2022 by imra
Week 9 to 10 (Nov 1 to 15)
- Costume, UI Artboard, Sound, Material, & Animations
- Reflecting research into custom prototypes
- Translated the prototypes designs into respective software
- Further iterated and changed up designs/assets to match the tone and aesthetic
Development
- Attended Max Lander Unity lectures
- Applied internal in-class learning and external resources into a Unity file
- Arranged 1-on-1 sessions with Max to address technical issues
Week 10 to 11 (Nov 16 to 30)
- Costume, UI Artboard, Sound, Material, & Animations
- Communicated with the developmental side to problem-solve any technical issues
- Ensure the assets are accurately placed and match the vision in the VR experience
- Took into consideration technical limitations, timelines, and scope which provide a reality check on an achievable outcome
Development
- Attended Max Lander Unity lectures
- Applied internal in-class learning and external resources into a Unity file
- Arranged 1-on-1 sessions with Max to address technical issues
Project 1D: Design Documentation
Stage Development
UI Guidelines + Artboards
Shader - Material Assets
Costumes
Unity - Work In Progress
Sound Effects