Posted August 23, 2018 by kinstrife
#alpha #prealpha #update #devlog #release
The Pre-Alpha 2 release is now publicly available.
This update brings a complete overhaul to the combat mechanics, a new options menu that allows you to configure everything, and more good stuff. Patch 2a brings major improvements to performance issues and character physics stability.
After our first launch, we've received a load of valuable feedback which we decided to implement. There were a number of important things to revise, both technical and gameplay-mechanics wise before we could comfortably work towards a proper implementation of weapons combat.
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Head over to our Itch page to download the latest installer! New (minor) updates will be patched via the Launcher, so make sure to run that to stay up to date with new updates.
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Overhauled combat mechanics
In this release, melee combat has seen some major improvements. You now have better control over where, when and how you strike. Chaining attacks is also more intuitive and fluid. But beware, your AI opponents also benefit from these changes!
Gameplay
General
While many issues were fixed in overhauling some of the systems, what was fixed separately (thanks to your feedback).
Much of time during this release was spent working on behind the scenes stuff. While it might be boring to most of you, we thought we'd share what we've been up to anyway.
Some important back end stuff
Before we can fully dive into the juicy weapons combat, we need to switch to a new & powerful ScriptableObject database. In order to do that, and go from prototype to a scalable solution, we made some major improvements to our game's architecture. This means better development practices, and less repetition in the work we do.
Weapons
Weapons! We've received many requests about when it's coming. Weapons combat has seen much improvement over the past weeks. With a bit more polish to the physics, we'll release a simplified version with a select number of weapons as soon as possible.
With all that out of the way - we hope you enjoy the changes in this build, and as always love to hear from you in the comments or on the forums! Special thanks to our Kinship patrons for their patience & continued support!
- The Team