Posted August 23, 2018 by Stardust 17
#graphic #animation #optimization #aftereffect #layers #lilypop #devlog #dev
At frame rate (fps) 29.97, for that animation to be implemented, we have to export it into 108 images at 1920x1080 resolution, which weight 98MB in size, a real pain in the, hmm, face. And the thing is, it causes the game to lower its performance, which is really inconvenient.
We decided to export the animation of each component, separated them into layers (this is layer 7), lowerer the resolution down to 960x540. As a result, there are 10 layers to work with, each of them does have around 50 frames, but the size is effectively light: 2MB each. The total Menu Background Animation only weighs 25MB at the moment.