Posted December 01, 2022 by Voxelvoid
Due to an unusual attention this little prototype recently gets, I'm happy to announce the revival of Quadremor!
On this occasion I managed to release another update: 0.1.23
Weird number right?
I know, I'm just changing the naming convention.
So what's new in this build:
- Red eye monsters look different, and behave differently - there is a RigidBody component added to their corpses and you can kick them like a ball!
- Red eye monsters now stop shooting the player after he's killed,
- Collision shapes of red eye monsters simplified,
- Collision shapes of zombies enlarged,
- Better shading,
- Reverted materials to their original, lightweight style,
- Changes in materials,
- Tombstones changed,
- Lighting tweaks,
- Code optimizations,
- Probably more stuff.
Check out the new version and stay tuned for more!