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Devlogs

Patch 0.3.3

Your Only Move Is HUSTLE (Open Beta Version)
A downloadable game for Windows

- many moves have been made safer to use in neutral, hopefully to encourage more active play.
- IASA = "interruptable as soon as," aka "first actionable frame (on whiff)"

- ragequit has been nerfed

- reduced the freeze-frames on some supers

- Yomi Advantage is now called Initiative (with a new ingame display effect)

- burst can no longer counterhit

- burst hitstun reduced (25f -> 23f)

- burst knockback reduced (24 -> 14)

- dodge invulnerability now starts at frame 2 and ends at frame 8

- added ingame guide

- returned to GLES3. some upcoming features require it and i found that there is no reason to use GLES2 since i am not currently developing for web or mobile. tell me if this breaks the game for you - i'll look into it. but it shouldn't.

- fixed rematch UI bug

- fixed block changing recovery

- fixed some projectile asymmetries

- fixed rematch breaking after forfeit bug from unstable patch

- mod loader updated

## Ninja

- Forward dash speed slightly reduced (15 -> 14)

- Dash Back

    - IASA increased (9f -> 13f)

    - speed increased (8 -> 11)

    - stops momentum at frame 10

- Release Momentum

    - this move is just ridiculous. i don't know what to do with it.

    - IASA increased (3f -> 8f)

- Drop Kick

    - hitstun reduced (33f -> 20f)

    - damage increased (90 -> 115)

    - knockback increased (12 -> 13)

- Uppercut

    - first hit hitstun increased (52 -> 60)

    - second hit hitstun reduced (inf -> 50)

    - cannot cancel second hit

    - adjusted momentum

    - doesn't retain momentum going backwards

    - forward momentum retention reduced (1.0 -> 0.33)

- Quick Slash

    - startup increased (6f -> 7f)

    - invulnerability removed

    - damage decreased (60f -> 40f)

    - uses an air option

- Stomp

    - IASA reduced (49f -> 22f)

- Kick (grounded)

    - IASA reduced (20f -> 18f)

- Caltrops

    - cannot be parried on the ground

- Dive Kick

    - fixed momentum resetting on hit-cancel

## Cowboy

- Walk back

    - IASA increased (7f -> 9f)

    - speed reduced (4 -> 3)

    - has 1f startup

    - no longer interruptible on opponent's turn

- Lasso

    - IASA reduced (44f -> 20f)

- Horiz. Slash (grounded)

    - startup reduced (7f -> 6f)

    - animation length reduced(25f -> 20f)

    - forward momentum increased (6 -> 8)

- Vert. Slash (grounded)

    - IASA reduced (29f -> 18f)

- Upward Swipe

    - IASA reduced (31f -> 22f)

- Stinger

    - IASA reduced (29f -> 16f)

- Pommel

    - IASA increased (9f -> 11f)

    - hitbox size increased

- Backslash

    - has startup invulnerability with Initiative

    - first hit lands vs grounded opponents again (sends aerial)

    - backward momentum increased (5 -> 8)

- Ankle Cutter

    - startup reduced (9f -> 7f)

    - knockback angle adjusted (sends upward)

    - hitlag increased (2f -> 6f)

- Vert. Slash (aerial)

    - knockback angle adjusted (sends a bit more horizontal)

    - knockback reduced (5 -> 4)

    - victim hitlag increased (4f -> 6f)

- 1000 Cuts

    - reduced knockback (5 -> 2)

    - reduced DI nudge modifier (1.0 -> 0.2)

    - cannot be parried unless you parry something else first

    - increased active time (120f -> 240f)

- 3 Combo (both)

    - 3rd hitbox appears 1 frame earlier (27f -> 26f)

    - 3rd hitbox damage increased (130 -> 180)

## Wizard

- Dash Back

    - Dash back IASA increased (9f -> 11f)

    - Speed increased (7 -> 9)

    - Dash back stops momentum at frame 9

- Zephyr

    - Throw hitbox active time reduced (25f -> 23f)

    - this fixes freeze glitch (i think)

- Orb

    - Orb Push

        - Now a free action while orb is active

        - Speed reduced (12 -> 10.5)

        - Momentum change - it's now harder to control.

    - Orb Dart

        - No longer causes ground bounce (orbsaka nerf)

        - Causes knockdown

- Missile Form

    - startup reduced (9f -> 7f)

- Ice Spike (Aerial)

    - IASA reduced (18f -> 14f)

- Ice Spike (Grounded)

    - IASA reduced (25f -> 16f)

- Tome Slap

    - Startup reduced (5f -> 4f)

    - IASA reduced (12f -> 11f)

- Kick

    - Hurtbox adjusted

- Mana Strike

    - Startup reduced (7f -> 6f)

    - IASA reduced (25f -> 13f)

- Flame Wave

    - IASA reduced (15f -> 14f)

- Conjure Storm

    - IASA reduced (29f -> 25f)

- Bolt of Magma

    - IASA reduced (15f -> 12f)
- Vile Clutch

    - IASA reduced (17f -> 12f)

Files

  • YomiHustle.zip 22 MB
    Dec 01, 2022
Download Your Only Move Is HUSTLE (Open Beta Version)
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