Devlogs
30NOV2022
Posted December 01, 2022 by Vhaldir
- Reworked Player Input and Movement. Added additional input keys
- Added Abilities and Skills frameworks as well as UI menus
- Implemented basic/generic skill gain for combat, foraging, and magic - including stat checks and resource consumption
- Implemented the FreeClimbing framework , incorporated additional physics; including 'traction' and gravity modifiers, and focus consumption. Basic Ascend/Descend, Clambering features implemented. Mantling and additional 'parkour'-style functionality still in the pipe.
- Implemented Time/Season system, including sky/light/fog changes. Also added a temporary (automatic) 'flashlight'.
- Reworked Inventory system & eliminated a number of bugs.
- Began developing basic mundane projectiles/projectile weapons system
- Began developing input management system, including keybinding/remap features