Posted November 30, 2022 by tensleepy
#release #devlog
V0.01a has been released for PC, Linux, and Mac.
It took about 2 straight months of working 6-8 hours a day to get this release done and out of the door. The first few weeks were spent basically trying to figure out how to translate what I was imagining to what I could actually see in front of me through Daz3d and Ren'Py.
I used a lot of resources and tutorials for both engines, and am infinitely grateful to everyone who has taken the time out of their lives to post these up for free all over the web.
V0.01a sets the foundation and groundwork for the rest of the game, and now that I've got a majority of the structure done, the rest of the development cycle will primarily focus on executing the story and renders to a quality I can be satisfied with. Development on V0.02 is starting immediately, and I will revisit the content from V0.01a as I get bug reports and comments regarding typos and errors.