Devlogs
Beta 2
Posted August 23, 2018 by LiquidityC
#roguelike #beta #development
Ok, it's been a week of furious development. I'm not going to go nuts with the reading material in this post. Let it suffice to say that I got brilliant feedback on the first beta and a lot of changes were made to the second beta.
This is what has changed:
- Adds a simple minimap
- Adds tooltips with instructions for all parts of the game
- Adds an artifact "inventory"
- Adds the last two bosses
- Prevents "impassable" traps in corridors and rooms before level 4
- Introduces a win state (Dungeon level 20 is your goal)
- Organizes the type of monsters that appear in different levels to make everything feel more coherent
- Monster speech bubbles get some transparency when the player is behind them
- Tweaked colours and amended some typos in various places (Blue is no longer as dark)