Devlogs
Devlog 7
This week our team prioritized adjusting features and mechanics to the feedback received from the previous 2 playtests for our post alpha build.
Some of the feedback we used to adjust were:
- Make pots bigger so they don't look jumpable
- Add always visible switch state instructions to UI
- Bigger tutorial tooltips/sticky notes
- Bunsen burner changes state gradually, goes to next state rather than always
Aside from this, we continued work leading into our beta feature complete build by
- Continuing work on implementing and creating animation
- Creating new assets for our plant based levels
- Creating the final level for our lab setting
- Working on UI changes
- As always, bug fixing
Challenges:
- Implementing animation gave lots of trouble with the state switching mechanic
- Figuring out where we want to go from here, how many more levels to make, and what they will look and play like
- Playtesting with friends/family throughout the week, figuring out what the implement now and what to save
Relevant builds are attached