Devlogs
Update 2
What I have done so far:
- buildings and obstacles for hiding and platforming
- an invisible border around the map to prevent falling off
- two green enemies that don't immediately target the player
- one randomly chooses a point to run to
- the other runs to each one in order (basically circles the map)
- invisible points for the green enemies to patrol to
- navigation mesh for the AIs
- two red enemies that immediately target the player
- all AIs stop at a set distance from the player
- green enemies target the player on-sight
- all AIs stop targeting the player after losing sight of them
- items to collect
Unrequired extra(s) that I added:
- Sprinting using Left Shift
What I have left to add:
- one red enemy can be distracted
- save/reload system with a delete save/new game option
- checkpoints with autosave