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Devlogs

0.4 Worklog 2

Oppai Odyssey
A downloadable game for Windows, macOS, Linux, and Android

Hey again everyone! I've been a little sparse with the devlogs since it's been a lot of background work that isn't the most interesting to read about. I've hit a good spot in all of that work so I can now start on rendering. So let's get into the worklog and see what I've been doing this month!

  • 30 new renders
  • 8 new characters crafted
  • 1100 new lines of dialogue
  • another boatload of sci-fi environment assets created
  • 1 new very important character finished with an extensive character reference sheet to go along with them ๐Ÿฏ

Most of my time has been spent writing with breaks in between to work on renders and all the visual BTS work that goes along with them. I haven't been progressing as fast as I'd like due to the complexity of story beats weaved into each scene, but honestly it has been such a joy to write these events. Seeing all of these major story points and character defining events coming together really motivates me to put out my best work.

Anyway. What's next for the month of December? Continue on with writing and rendering. With the huge size of The Cluster update, I have debated with splitting the update into two parts, but I think having it all at once makes a better story. I will swing back around to this thought when I'm closer to that halfway point!

As always, thanks for the support!

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