Posted November 30, 2022 by bene-labs
Changelog:
Before this patch, we were always checking every single sub-line in the players trail for intersections to determine if a new shape should be drawn. This caused the performance cost to skyrocket on longer trails. Now we simply check the newest subline that was added, meaning that long lines make almost no difference in performance! Below you can see the outcomes of particularly long trails before and after this patch: