Posted November 30, 2022 by Andrew Clark
-Get Ring Rotation function implemented in C++
-Point Lights added attached to booster locations on the spaceship(glowing boosters)
-Fuel now slowly drains constantly and drains twice as fast when booster is activated
-Drone enemy guarded ring added
-Drone missile VFX and logic implemented
-Player explosion VFX added for when missile death
-Missile Death Message Widget added
-Max Forward Speed reduced in anticipation of additional speed pickups/utility