Posted November 28, 2022 by unity
It's been the better part of a year since I started developing Izrand Allure, and I've put off showing off a progress chart of some kind, which is because the way I'm making Izrand, with a lot of placeholders, feels a bit different than how I did Weird and Unfortunate and Luxaren. So I've gone with a progress chart similar to Sgt M's that break down work a bit better.
Before the chart, I want to state some caveats. First, all the hero battlers are placeholders (tho we hope to get those done soon). About 70% of the hero sprites are also placeholders still. No dialog/cutscenes have been inserted into the game itself yet. That said, even without the cutscenes, the game has about 3 and a half hours of gameplay.
Looking at this chart, it looks like the game is under a fifth done, total. It's hard to say for sure at this point, but it's looking like it's going to take at least another three and a half to four years to get done at the rate I'm going.
What about a demo? I usually have one ready by now, right? Well, with all the placeholder assets and the job system, that becomes a bit more difficult. I need to get sprites done for the heroes (walking and battle) and finish up all placeholder assets in early areas, plus the way the job system works, I need to finalize several aspects of it before a demo or else your save files might not carry over cleanly. I'm sad to say that this means I can't give any sort of date for a demo yet >.<;;
Thanks for joining me in this project, and as much as I want to hustle more and increase my rate of progress, I'm still working with what's realistic for me. Hopefully things will go smoothly from here! :DDD