Posted November 28, 2022 by gallagherpat
There was an issue with my player character movement controller so I fixed it by updating the rotator so that it doesn’t flip the movement of the input from the player.
I created some basic AI functions for the monster and added a placeholder model so I have something to be afraid of as I make the game.
I added a random movement/patrol function that takes the enemy’s current location and then projects a radius so that a random location gets chosen. When the monster moves to that location it stays there for a few seconds and then runs through the AI tree.
There is also a basic chase feature that points the monster in the direction of the player and moves to them at a faster pace than the patrol.
I also added a test level to test out features of the game as I make them.