itch.io is community of indie game creators and players

Devlogs

Project Ningen Devlog 01

Project Ningen
A downloadable game

There was an issue with my player character movement controller so I fixed it by updating the rotator so that it doesn’t flip the movement of the input from the player.

I created some basic AI functions for the monster and added a placeholder model so I have something to be afraid of as I make the game. 

I added a random movement/patrol function that takes the enemy’s current location and then projects a radius so that a random location gets chosen. When the monster moves to that location it stays there for a few seconds and then runs through the AI tree.

There is also a basic chase feature that points the monster in the direction of the player and moves to them at a faster pace than the patrol. 

I also added a test level to test out features of the game as I make them.

Leave a comment