Posted November 28, 2022 by gabrielrojasc
We created our first boss enemy, possibly to be used in the first level.
We created a change of scene between levels.
Now notes glow, so the player can distinguish them more easily. This was achieved using the World Environment node.
We started working on the first level of the game. The first part of the level will consist of areas with basic enemies that the player must beat, before passing to the last part of the level that will consist on a boss fight.
Each orange bar indicates a +1 of damage to the player's bullets/notes. This allows the player to easily know how much it's dealing to enemies.
Thanks for reading this week's epic devlog. See ya next week with more updates!