Posted November 27, 2022 by Tummyache
#update
Over the past month I've been steadily improving two large issues with The Last Craftsman.
The first issue is the UI. I was originally just kind of winging the designs and, let's face it, they weren't that great. There were too many colors, none of them matched, and it lacked any personality. There was no thought put into it other than it's direct function. In v1.1.0, the entire UI has been updated to have a cohesive style inspired by classic monochromatic LCD screens of the late 90s. On top of a new style, significant parts of the UI now also have animations as they are interacted with, which makes the whole game feel a lot more alive.
The second issue was early game aimlessness. When starting a new game, I intended for players to have a few in-game days of free time to explore and figure things out on their own. Instead, I just created a meaningless period where new players got lost, confused, and bored. So I reduced that time and I added a few objectives and puzzles that can be solved through exploration. With any luck, players will stumble into these secrets and it will give them some tangible objectives to complete on their own while they learn how the game works.
On top of these issues, I've made a lot of general progression with new items, new features, customizable characters, and bug fixes.
-CHANGELOG-
Features:
Improvements:
Bug Fixes: