Posted November 27, 2022 by StudioDaeera
GAME/DESIGN/BALANCE/TUNING:
➥When cheating, you no longer earn score (in addition to being locked out of the saving in the High Score screen).
PERFORMANCE:
➥Reduced total objects present on the menu scene for Nightmares by 1.
➥Reduced cached objects from the menu scene by two. Reduced total objects present on the menu scene for Apparitions by 1.
➥When cheating, since you no longer earn score, resources aren't wasted generating score pop-ups and doing score calculations during active stage scenes.
BUGS:
➥Fixed bug which caused boomerangs to have incorrect movement paths when on low hardware/30 FPS Mode.
➥Fixed bug which caused Double's weapon not to transfer to Lucid Mode Shooter in certain scenarios.
➥Fixed bug which caused Nafibak to get stuck on certain states, sometimes making him un-killable.
➥Fixed bug which caused a soft lock, broke the timing of stages, and/ allowed for players to take damage when they should've had invulnerability. Caused by the reworked 'freezing' system, triggering Lucid Mode and then pickup up a power up too close together would enable this.
➥Fixed bug which caused certain projectiles to instantly teleport to (and stay stuck to the center of) the player it's locked onto, when the game becomes 'frozen'.