Posted November 26, 2022 by ChiptuneKirby (Coffee Fox Studio)
#Devlog
Happy Thanksgiving everyone!
This is a smaller update due to the holidays, but I still have some things to show.
First off is the physics of the game (so far). Shiro's jump is still a little floaty and I'm trying to tweak it until it feels right. Also, I haven't implemented the new tileset yet since it's still WIP.
I wasn't happy with the attack animation I made in last week's devlog, so I'm working one a new one. I'm also working on drawing the animations for his abilities.