Posted November 24, 2022 by Andrew Clark
-Rebuilt Player Character in C++
-Acceleration, MouseSensitivity, TurnSpeed, MaxSpeed,Roll,Pitch,CurrentForwardSpeed implemented in C++
-MouseSensitivity scaling function for settings slider value selection implemented in C++
-Thrust logic for gaining speed on key down and slowing speed on release implemented in C++
-Pitch and Roll functions implemented in C++