Posted November 23, 2022 by Gareth Williams
Ahoy there! It's been a minute since my last post, huh. Life gets busy. This is just going to be a super quick post to update on progress of Chapter Two, and to spill the sales data that I promised I would provide back at launch.
Chapter Two's coming along swimmingly and I'm still well on track to hit the promised "Coming in December 2022" timeline that I somewhat recklessly hardcoded into the Chapter One credits scroll. I guess I've been using that as a bit of a carrot-on-a-stick during C2 development, although I'm still taking my time to make sure that the next update is good, too!
Those of you that are keen may have seen a few cryptic GIFs that I posted to the Etad development Twitter megathread. Nothing massively spoilery, but if you want to go in completely fresh, maybe don't look? There's some static Chapter Two screenshots below as well, if you clicky on the section below:
It's been a... bit... more than a month since release now (actually ten weeks), so there's a lot of data to extrapolate from. I'll let you draw your own conclusions, but here's a screenshot of the "long tail" of sales on the itch dashboard, which excludes the first five days so that you can roughly see the numbers:
Here's an off-the-top-of-my-head list of observations I'd like to make about the sales data:
But wait, there's more. For those of you that really want to dig in, I've been tracking my costs, sales, targets, rankings and other bullshit in a spreadsheet and you can have at it!
Until next month!
-G