Posted November 23, 2022 by chemicalcrux
Finally got a preview build out! I’ve been fiddling with a lot of systems, but this should be a pretty stable point to release at.
First up: there are lots of new settings, including “mutators” to modify how the game behaves:
These have been very useful for me while debugging things, and I figured it’d be nice to be able to watch Fen go to town without having to mess with the tiny debug menus too much (:
Localization is pretty well-established. I haven’t translated all of the settings descriptions, but most of everything else has gotten a translation. Note that these are mostly machine-translations. Therefore, there are almost certainly errors. If you’re a native speaker and can see something that’s wrong, let me know about it! I’d really appreciate the help.
I figure that, for the time being, at least, these will be helpful for people who don’t know much English. I’d like to include Chinese and Japanese as well, but I need to figure out a new font for that…
There are more visual styles now – notably, you can enable a “found footage” aesthetic. It adds film grain, lens distortion, and a big chunk of bloom. I like it quite a bit…but it is optional, since it’s a lot. Also, the day/dusk/night selector in the House scene has been spruced up a little, with proper color temperature.
Yeet. Depending on how hungry it’s set to be (look under Difficulty!), Fen might decide to just throw you instead of eating you like a grape. Those who just want to be eaten should set it to Ravenous (:
I’ve made a ton of other changes that I’ve kind of lost track of. So, uh, here’re my Git commit messages:
Every single submenu was getting drawn and updated all of the time. They’re now disabled when not visible, which saves a decent chunk of framaetime – I was seeing about 1.5ms getting wasted!
You can now push F to turn on a flashlight. It flickers sometimes. Scary. I’ve also kind of improved the state of the lightmapping – but there are still some weird blobs and errors on some surfaces.
The basement scene has been redone a bit. I still need to figure out what to do with it, but it looks nicer now!
You can now properly switch between low/medium/high quality presets. These are mostly just the defaults provided by Unity. This should help those having performance issues.
You can adjust how much weight gain takes places (the default is what I enjoy), and you can also make Fen look more feminine. Booba.
I was wildly misusing the ragdoll system. The prey’s body was getting left behind when the ragdoll was thrown…
So, that’s a lot better now. It still freaks out sometimes, especially when Fen shoves you into a wall. I’ll need to look into that.
I think this got released already, but due to an error in how I calculated the dynamic resolution target, the resolution would crater if you were getting a steady 60 FPS (or whatever your refresh rate is). Oops!
I think that’s it! Next up is…maybe hiding places? I want to let you hide in cupboards, or in vents, or other places that Fen can fish you out of like the last pringle at the bottom of the tube.