Posted November 21, 2022 by Commander Rad
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Seamless world map had custom-sized multi-grid square maps restored
+ World map images reduced from retardedly large 3200x1600 to quite small 800x400, lag while scrolling eliminated
+ Terrain smoothing for building placement has been expanded (top)
+ Terrain smoothing now properly deletes water, although the opposite is not true
- This is not really a problem, since water tiles by default at level zero. Might be something we need to fix in future though
+ Building force place and force smooth options added to the entity import function
- Force place ignores terrain and clips buildings into terrain
- Force smooth forces the building to be placed and smooths the terrain without limits
+ This will improve map generation efficiency a lot since most of my map-making work is placing buildings that failed to get placed
+ Tweaks to tile prop and water cleaning rulesets
+ UI problems from font adjustment fixed.
+ Map generation macro for QGIS streamlined, is now at least x3 faster
+ Map generation rulseset and accuracy improved
+ Added M1064 Mortar Carrier
+ YouTube channel soundtrack playlist is here:
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets