Devlogs
Update 1
What I've added to kick off the project:
- buildings and obstacles for hiding and platforming
- an invisible border around the map to prevent falling off
- two green enemies that don't immediately target the player
- one randomly chooses a point to run to
- the other runs to each one in order (basically circles the map)
- invisible points for the green enemies to patrol to
- navigation mesh for the AIs
What I have left to add:
- two red enemies that immediately target the player
- one that can be distracted
- both stop at a set distance from the player
- green enemies target the player on-sight
- all AIs stop targeting the player after losing sight of them
- save/reload system with a delete save/new game option
- checkpoints with autosave
- items to collect