Posted November 21, 2022 by The Falling Dream
I tried to separate the implementation of damage, wages, and supplies but it turned out that I had to do them all together. What I thought of as three different mechanics was in a sense one big economy mechanic. The funny thing is, doing them all together went quicker than I expected doing any of them individually to.
I think, mechanically speaking, this is it. This is the game. I'm going to take another short break from it and do another sweep for typos and clarity, and I have no idea how long the whole art and layout situation will take.
Final table count: 10