Devlogs
Sass VS Fash Demo Update 1
An update has arrived for this Sass VS Fash demo with a few tweaks!
- FIXED: Pickup text now does not appear when trying to pickup something you can't pick up (i.e.: when you pick up ammo when you're at max ammo of that particular type)
- FIXED: Improved the spread of the trechgun (shotgun) and the machinegun to make them more appropriate for the type of weapons they are
- ADDED: Now damage received as a player will drastically depend on what difficulty setting you're playing on. Easier difficulties (like "Can I Play Daddy?") will make you receive less max damage while higher difficulties (like "I Am Death Incarnate") will make you receive more when hit.
- ADDED: Now enemies' (especially hitscanners) accuracy will drastically depend on what difficulty setting you're playing on. Easier difficulties (like "Can I Play Daddy?") will make hitscanners shoot like Stormtroopers in Star Wars while higher difficulties (like "I Am Death Incarnate") will make them like elite snipers.
- OPTIMIZATION: Optimized the built assets and cooked packages so the size of the whole game is smaller. WAY smaller.
Enjoy!