Posted November 23, 2022 by Zeshio
#updates #pixel art #hex #battle
ADDITIONS:
200+ new assets
10 new player characters (Characters 70 to 79)
78 Game Master tool assets (transparencies, height markers, buttons, etc)
New monsters (Illithid, grave worm, frost giant, rat swarm, gnoll, serpentfolk, metaleater, ropers + rocks, sliverkin, intellect devourer, flaming skull, demons, gazer, turkey, turkeybear, chicken)
Coffin assets (open, unopen, mimic)
NAMING CHANGES:
All assets are now numbered in three digits for consistency for future updates (001, 002, etc). I apologize if this screws up any existing use of older assets, hopefully not.
Previously, many tokens did not have any identifying tags. For example, monsters of all types would be labeled Monster_001, Monster_002, etc. An additional tag has been added at the end of tokens to make searching a little easier.
Added monster tags list:
Added character tags list:
Added tile tags list:
Added tags for GM Assets:
New assets to help Game Masters identify locations or clarify game rules are put under GMTools. Assets in this category include:
Added Props tags:
PRICE INCREASE + NOTES
With the addition of 200 or so assets, I'm bumping the price up another 50 cents for v0.6.5. This aligns with my previous goal of making the pack cheap in the beginning, and ramping the price up as I get closer to a full set.
Also, as tomorrow is Thanksgiving and Friday is Native American Heritage Day, I included some "foul birds" to this update. Chickens, turkeys, and "turkeybears" are now on the loose!
Next update will be the dungeon update. Will include walls, dungeon, and cave tiles, probably trap stuff, and monsters that fit that specific scene. As always, if you have suggestions please add them to the comments. I hope you enjoy!
Z