Posted August 19, 2018 by ADMAN
#Progress Report #Game Dev #Development
I don't think I've posted on a Sunday before.
Anyway, past couple of weeks I've been feeling dreadful, which has limited the amount of work I can get done. That said, putting in custom inspectors has made my life a little easier for making boss fights and checkpoints. Unfortunately there's still some issues I need to sort out, so using it for each wave isn't really possible yet.
As for controller support, it works for DS4, but 360 pads will have to wait a little bit. Unity's Input Manager is pretty awful to work with as you can't change inputs on the fly and there's no distinction between XInput and DirectInput. Which is what led me to update Unity so I can use other people's input managers from the asset store. Hopefully that will let me fix the problem.
Demo Day 22 is from the 7th of September to the 10th. I don't know if I'll be able to get a demo out for that, but I'll try.
Right now I'm trying to figure out a better road map for getting stuff done. Right now I think it's likely this game won't be done until sometime mid-next year. Feature creep is one Hell of a thing, but I'm starting to get a handle of it. That said, the changes and re-writes are starting to take up more time than they're worth, even it occasionally means better quality of life for development.
I'll try to not get sick again, and not let the slew of game releases I want to play distract me from dev'ing.