Devlogs
Pocket Dungeon 0.3.1 - Final Update
Heya! The last version had quite a few bugs due to me not playtesting it properly. I do not want to leave this project riddled with bugs, so I've removed them while also adding a little bit of stuff as some sort of "apology", I suppose?
Thanks again for following this project and enjoying the game <3
Here are the detailed patch notes:
- Reworked equipment, they are now randomized, with ~10k different combinations; they need to be identified by either putting them on or going back to town
- Going back to town on Floor 1 does no longer count as a loss
- 4 new runes, all avaible via alternate unlocking methods
- 4 new attacks, all available via alternate unlocking methods
- 5 new items, like the Unequip Orb that you definitely will need with those random equipments
- Made dark traders more logical => more options, better offers, more offers, no longer able to spawn twice per floor
- More than 16 status effects can now be on the player at the same time
- Changing moves now shows more info about them
- Stat ups are now ~30% less effective
- Ribbons earned from having research modifiers active now scale with the amount of floors done in the mission; they also give less on D and C missions now
- Various bugs are gone: Escape Orbs now work as intended in research missions, some runes now work as intended, effectiveness is not shown through walls anymore, etc.