Posted November 17, 2022 by Kumachan
Spent about a week converting assets from SGB into Bakin. Added a ton of new assets which ended up giving me grey hairs due to how Baking handles 3D models with high polygon counts. It was a good learning experience which forced me to use Blender and Gimp to fix a lot of texture mapping issues. End result is not something of quality but I hope to apply this knowledge to other projects.