Posted November 16, 2022 by Salynrad
I've taken the time to implement some additional playtest feedback into already released sheets. With the exception of one change, all other changes are really minor and I won't do a full changelog for them just yet:
You can use the Abilities on this sheet directly in your game for your characters or you can use it as an inspiration and guideline on how Abilities are meant to function. I hope you like it!
I really liked how this one turned out in the playtests so i decided to release the Magic sheets as i go.
Currently both Spatial Magic (a mixture of telekinesis and dimensional displacement related things) and Sigil Magic (conjuration and domination) are close to being finished and I intent to release them together with the Chase Rules soonish.
Playtesting magical schools in a natural RPG environment turns out to be a little difficult as my playtesters don't want to create new characters from new magical schools all the time so some of these things are "balanced" around gut feeling.
Elemental Magic in particular also feels a bit gamey and relies a lot on the Tactical Conflict expansion (the Area Effects section in particular) and I'm not 100% happy with the alternative Rules that try to circumvent this system. If I have an epiphany on how to do it better (or if you do first please let me know) I will come back to this and modify it . A lot of the Spells in this System are intended to be a boilerplate to build your ideas upon to have a fun game.
That's all for now!
Hope you enjoy the game.