Devlogs
RoadMap
Mobile Game Road Map
- Player Intention
- My intention is to make a fun mobile game with story elements in it.
- Theme
- The theme of the game is sci-fi.
- Background/Story
- The story is that your character was just shot down in the middle of a battlefield on an alien planet. Their goal is to return to allied territory by traversing enemy vessels and bases.
- Game Length
- The total time it should take to play the game is about 10 minutes.
- The Reason Why
- The reason I made the game the way it is because I wanted to try and make a different themed game from my usual medieval fantasy. Each level is progressing the story with a different challenge or look to the level. I started by coming up for an idea of what I could theme a maze around. Why would a character go through a maze? How would a maze fit naturally into a world? I then came up with two ideas, either having a compound be a maze or a battlefield trench system. From there I added levels with the transition being a teleporter that takes you to these different areas. Each level needed to have a different way you travers the level or the at the least, the level needed to look different.
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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*Add guiding lines for the maze.
*Fix audio zones and sounds.
*Add objective text.
*Make sure pause menu can be accessed.
| *Add sound zones.
*Lower objects to collide with.
*Fix textures.
*Confirm Pause Menu works.
| *Fix shelf object blocking path.
*Polish starting room.
*Polish lighting.
*Confirm Pause Menu works.
| *Add props to story build.
*Add collider to prevent players from leaving maze.
*Add sound zones.
*Confirm Pause Menu works.
| *Polish holes in level.
*Add background sounds.
*Build full building for end portal.
*Shorten Timer.
*Add boost.
*Confirm Pause Menu works.
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