Posted November 16, 2022 by Eryngii01
This week, the focus of the development was on polishing the project based on feedback received from the alpha presentation and playtesting. The main concerns that were addressed this week were adjustments to the ambiance of the level to increase immersion, methods to communicate to the player when the start and goal points of the enemy's path has changed for new waves, and variations to the gameplay loop to add more interesting elements to keep the player engaged.
In response to the feedback received from the alpha presentation, the following adjustments were made:
A new power up has been added to the inventory system in addition to the previously added construction site!
This power up will allow the player to grow large for a set period of time, giving the player the ability to destroy enemy AI cars upon collision instead of crashing and losing the game.
More feedback will be gathered to better inform design decisions and the development of the game. Currently, tutorial UI is in the workings to better communicate the goals and mechanics of the game to the player for a greater learning experience.