Posted November 15, 2022 by BunseyBunney
#gamedev #gamedesign #gamedevelopment #gameart #programming #forest #platformer #gameupdate
Hayley worked on 2D sprites of the villager mushroom to use inside the dialogue text box and fixed up some old textures including making a whole new texture for the corrupt enemy mushroom to better match the style
Holly worked on finishing up all her 2D sprites including branches, grass, vines, flowers and trees
Jesse also worked a lot of 2D sprites for the GUI, creating polished versions of the player lives button and all the sign buttons for the main menus
Azshwyn worked on retopologizing his ZBrush sculpts and worked on starting textures in Substance Painter
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Zachariah
This week of devlog 12 i have been play testing to encounter bugs to announce the Team to bug fix and fix bugs within the level. Updating the GDD by adding the missing features and what has been changed. assigning tasks to designers with deadlines on what they need to complete for this week. And updating trello by placing in the work we have finished in there right spots in the completed tasks logs.
Bilal
Updated and fixed up the bottom area and finished most of the sounds. Waiting on CIT for the rest of the sounds and music tracks. Will finish the remaining sounds.
Brodie
Updated the dialogue to be up to date, changed rotating platforms to be moving at different speeds and made the moving platforms still until you touch them
Designers: BrodieMaddren, Zachariah Narvarro-Bustos, Bilal Jilal
Nearing the end of Beta we are all finding bugs, fixing bugs and creating bugs all at the same time. Regardless, the programming team is hard at work improving the game.
Lewis has been fixing player related bugs.
FIxing burrow related bugs
Nick has been working on fixing the pan camera system, fixing villager/enemy systems and set dressing.
Set dressing.
FIxing Spore Enemy bugs.
Jazmin has been working on updating UI and fixing platform related bugs.
Updated the NPC icons for their respective dialogue prompts.
Fixed platform related bugs and added final font.
I (Nghia) have been managing project progress, adding some final audio assets, and fixing map and cutscene related bugs.
Moved map legend for readability.
Added some of the final audio to systems.